12/12/2012
Welcome to the CrabMan Chronicles!
6/16/2009
Demo Reel Loading...
This is a low quality render demo reel (version 1.0). I composed the audio track from my royalty free sound libraries.
Apparently...this video plays best with the fastest Internet service. If you don't have the blazin' fast, the in game action scenes will stop and start. The picture slides seem to be all right. Yes, they are fast, and they speed up too, (its a direction for now).
Thank you for your time and patience.
Apparently...this video plays best with the fastest Internet service. If you don't have the blazin' fast, the in game action scenes will stop and start. The picture slides seem to be all right. Yes, they are fast, and they speed up too, (its a direction for now).
Thank you for your time and patience.
The most recent large scale project...
This is an Unreal 2004 multiplayer level created by yours truly and mentored by Justin Pappas (2K Boston) and Jim Poole (IADT Capstone Instructor).
Demo reel(s) for this project are on the link below.
http://crabmancapstone.blogspot.com/
Playable game files available upon request joe_serra1@yahoo.com
Thank you.
Demo reel(s) for this project are on the link below.
http://crabmancapstone.blogspot.com/
Playable game files available upon request joe_serra1@yahoo.com
Thank you.
Personal Project: "dm_Base20"
3D Multiplayer First Person Shooter "Deathmatch"
Created in Hammer World Editor (Source SDK, Valve)
Textures, weapons, and static mesh packages belong to Half Life 2
The design, geometry, and layout are my concepts
(Supportive visual diagrams are being developed for the isometric wireframe views)
Note: Click on the pics below to increase their size
Created in Hammer World Editor (Source SDK, Valve)
Textures, weapons, and static mesh packages belong to Half Life 2
The design, geometry, and layout are my concepts
(Supportive visual diagrams are being developed for the isometric wireframe views)
Note: Click on the pics below to increase their size
6/14/2009
Team Project: "Time Blunders"
6/11/2009
Team Project: "The Name of the Game"
3D Single player First Person Shooter
Created in UnrealEd using Unreal 2004 (Epic Games)
Some of the textures belong to "SIMS Mastering Unreal Technology"
Other textures and static meshes created by Tom Stankevich & Justin Mac Auley
visit http://teamawesomegame.blogspot.com/
The level design, subtraction, brushwork, and layout are my concepts.
This project is still in development.
Created in UnrealEd using Unreal 2004 (Epic Games)
Some of the textures belong to "SIMS Mastering Unreal Technology"
Other textures and static meshes created by Tom Stankevich & Justin Mac Auley
visit http://teamawesomegame.blogspot.com/
The level design, subtraction, brushwork, and layout are my concepts.
This project is still in development.
6/10/2009
Personal Project: "bugs" matte painting
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